[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "ChessAdmin"]
[Black "Class C"]
[Result "0-1"]
[ECO "A13"]
[Annotator "ChessAdmin/Komodo 8"]
[PlyCount "56"]
[EventDate "2016.10.10"]
[EventType "schev"]
[EventRounds "5"]
{[%mdl 8192] A13: English Opening: 1...e6} 1. c4 e6 2. Nf3 d5 3. e3 Nf6 4. b3
Be7 {now in a standard QGD type setup for Black.} 5. Bb2 Nbd7 6. Be2 b6 7. O-O
Bb7 8. Nc3 (8. d3 {is an option, with the idea of Nbd2.}) (8. cxd5 $5 {
immediately is more common than the text move.}) 8... O-O 9. cxd5 {this seemed
the logical follow-up. I've previously had bad experiences with Black building
a strong pawn center and this takes care of that problem.} Nxd5 (9... exd5 10.
Rc1 Re8 11. Qc2 Bf8 12. Rfd1 c6 13. d4 Bd6 14. Bd3 Qe7 15. Ne2 g6 16. Ng3 Ng4
17. Re1 f5 18. Bxf5 gxf5 19. Nxf5 Qf8 20. e4 Bf4 21. e5 Re6 22. Rcd1 Kh8 23. g3
Qg8 24. Kh1 {Gunina,V (2529)-Kriebel,T (2461) Novy Bor 2015 1/2-1/2 (157)}) 10.
Rc1 (10. Nxd5 {is more common. The Nc3 isn't a great piece and it's better to
exchange it, also opening up the long diagonal for the Bb2 (and the c-file for
a rook).} Bxd5 11. Qc2 c5 12. Rad1 Rc8 13. Qb1 Qc7 14. d4 Qb7 15. Rc1 cxd4 16.
Bxd4 Bf6 17. Qb2 Bxd4 18. Qxd4 Nf6 19. h3 h6 20. Qa4 a5 21. Qd4 Rc7 22. Qe5
Rfc8 23. Ba6 {1-0 (23) Alekseev,E (2679)-Rusanov,M (2440) St Petersburg 2014})
10... Bf6 11. d4 {here I decided the benefits of the pawn advance outweighed
shutting off the Bb2. First of all, Black's Bf6 is also shut out, and I also
get a strong central pawn that influences e5 and c5. The a3-f8 diagonal also
looks like a good one for my bishop.} Rc8 $146 {a slow move and one that
allows the following sequence, giving me a measurable edge.} (11... Nxc3 12.
Bxc3 c5 $11) 12. Nxd5 $14 Bxd5 (12... exd5 13. Ne5 Nxe5 14. dxe5 Be7 15. Bg4
Ra8 16. Qc2 c6 17. f4 $14) 13. Ba6 {this is the problem with the earlier rook
move, Black loses a tempo and his queenside is looking awkward.} Rb8 14. Bd3 {
I had been worried about a possible future ...b5, blocking the bishop in.
Another square might have been better, though.} (14. Bb5) (14. Qe2 {is another
option the engine likes, controlling the diagonal (and b5) while connecting
the rooks and protecting the Bb2, which is otherwise loose.}) 14... c5 {
the logical reaction by Black, taking advantage of the unprotected Bb2 to rule
out capture on c5.} 15. Ne5 {a somewhat risky and aggressive decision that was
not the best. I didn't mind the exchange on e5, and it is evaluated by the
engine as equal.} (15. Qe2 cxd4 16. Nxd4 Rc8 $14) 15... Bxe5 $6 {a case where
the standard rule of not exchanging bishops for knights applies.} (15... cxd4
$5 16. exd4 Nxe5 17. dxe5 Be7 $11) (15... Nxe5 16. dxe5 Be7 $11) 16. dxe5 $14 {
White has the pair of bishops, but also the Nd7 has no useful squares at the
moment.} Qg5 {this surprised me, but I was able to find an effective
countermove.} 17. e4 {now I have the initiative.} Bc6 18. f4 {the queen's
location becomes a problem for Black.} Qh4 19. Rc2 (19. Rc3 $5 {is probably a
better version of the idea of transferring the rook to the kingside (after Bc2)
and one that I considered for a while. In the end I rejected a plan of a piece
attack on the kingside for one based on a pawn advance.} Qe7) 19... Rbd8 20. g3
(20. Qe2 $16 {getting off the d-file and overprotecting e4 was an excellent
idea.}) 20... Qh3 $6 {this over-optimistic move justified my play to this
point.} (20... Qe7) 21. Rd2 $16 {screening the Qd1 and protecting the Bd3
again.} f6 $2 {causes even greater problems, in part because the Qh3 now has
no safe retreat. It also weakens e6, which I take advantage of (but not well
enough).} (21... Nb8 $16 {looks sad, but otherwise Black has serious problems.}
) 22. f5 {I thought for a while here and felt good about the move, which
presses the attack, but is rather complicated given the various captures on e5,
f5 and e6.} (22. Be2 {is found by the engine the threat being to play Bg4 with
a fork on e6.} f5 (22... h5 23. exf6 Bxe4 24. Rf2 gxf6 25. Bxh5 $18) 23. Bc4
Rfe8 24. Rd6 Bxe4 25. Rf2 Qh6 26. Rfd2 $18) 22... Kh8 $2 (22... Qh6 23. Bb1
Qe3+ 24. Rff2 $18) 23. Rf4 $1 {this should be sufficient to win. The threat of
course is Rh4, trapping the queen.} Qh6 24. Rh4 $4 {here I moved too quickly
and had a major thinking process foul. I had assumed that the queen was
trapped, but of course it now has e3 to go to, with devastating effect. This
was a case of the actual piece placement (Rf4) interfering with my mental
visualization of the future board (Rh4, Qh6), where the diagonal is no longer
blocked. Naturally if I had followed my thinking process, I could have
corrected for this.} (24. fxe6 $1 {and wins.} fxe5 25. Rxf8+ Nxf8 26. e7 $18 {
I had in fact looked at this variation, but was tired and having trouble
visualizing. And then it occurred to me (mistakenly) that I could just play
Rh4.}) 24... Qe3+ $19 {after this it is game over, although I fight on for a
few moves in the vain hope for a swindle.} 25. Kf1 Nxe5 26. Qh5 Qf3+ 27. Ke1
Qxh5 28. Rxh5 Nxd3+ 0-1
An examination of training and practical concepts for the improving tournament chessplayer
30 April 2017
Annotated Game #174: Choke
For those not familiar with the word "choke", it refers in English slang to when an individual sportsperson (or sometimes an entire team) is presented with a clear winning opportunity during an important moment, but instead they screw it up and lose. This next tournament game is a great example of this phenomenon. After three wins in a row I was paired against the leader of the section and had a chance to move into first place with one round left to play. Instead, after doing well in an aggressive English Opening (yes, the English can be aggressive), I was one move away from victory, but instead had a major thinking process failure on move 24 (trapping my opponent's queen...except for the one move that beat me). It had been a rather exciting and somewhat exhausting game up until that point, so even though it was relatively early on move-wise, I had expended a good amount of clock time and a lot of mental energy on calculating variations since the unexpected 17th move from my opponent. Basically I lost patience and decided to skip the process...with unfortunate consequences. Lesson learned.
27 April 2017
Annotated Game #173: I like the London System
For whatever reason, I've traditionally had good results (as Black) in London System type games. It's quite popular now for White and certainly offers good development and play. On the Black side, I've found it to be not as challenging as other White systems in the opening phase, essentially because less direct pressure is placed on Black, so I feel like I can equalize and then play a comfortable game.
The below tournament game follows this pattern, with me equalizing as Black by move 6 and having some easy ideas to follow in the middlegame. By move 18 the position is drawish, but I chose to be patient, as I felt any (slight) chances would lie on my side. I was able to target the one weakness in White's position (the b2 pawn), but then my opponent cannily fought back to create an unusual endgame fight (2N+R vs my two rooks). I did have an outside passed pawn, though, which ended up being decisive, after some interesting tactics (see move 36).
This game isn't of very high quality - too many dubious (?!) choices on both sides - but was valuable to analyze, including identifying a thinking process lapse (move 23, where I could have consolidated my advantage if I had recognized my opponent's best response).
The below tournament game follows this pattern, with me equalizing as Black by move 6 and having some easy ideas to follow in the middlegame. By move 18 the position is drawish, but I chose to be patient, as I felt any (slight) chances would lie on my side. I was able to target the one weakness in White's position (the b2 pawn), but then my opponent cannily fought back to create an unusual endgame fight (2N+R vs my two rooks). I did have an outside passed pawn, though, which ended up being decisive, after some interesting tactics (see move 36).
This game isn't of very high quality - too many dubious (?!) choices on both sides - but was valuable to analyze, including identifying a thinking process lapse (move 23, where I could have consolidated my advantage if I had recognized my opponent's best response).
[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Class C"]
[Black "ChessAdmin"]
[Result "0-1"]
[ECO "D11"]
[Annotator "ChessAdmin/Komodo 10"]
[PlyCount "126"]
1. d4 d5 2. Bf4 {evidently going for a London System type setup.} Nf6 3. Nf3 c6
4. e3 Bg4 (4... Bf5 {is a standard alternative.}) (4... Qb6 $5 {may be a
little premature, but it hits at White's queenside immediately, now that the
dark-square bishop is away. Kramnik once gave it a try against Gata Kamsky:} 5.
Qc1 Bf5 6. c4 e6 7. Nc3 Nbd7 8. c5 Qd8 9. Be2 Be7 10. h3 Ne4 11. O-O g5 12. Be5
Nxe5 13. Nxe5 Bf6 14. Nxe4 Bxe4 15. Qc3 Bg7 16. b4 O-O 17. b5 cxb5 18. Bxb5 Qc7
19. Rac1 f6 20. Nd7 Rfd8 21. c6 bxc6 22. Qxc6 Qxc6 23. Bxc6 Rac8 24. Bb5 Bg6
25. Nc5 Rd6 26. a4 Bf8 27. Na6 Rc2 28. Rxc2 Bxc2 29. Nc5 e5 30. Rc1 Bf5 31. g4
Bg6 32. Nd7 Be8 33. Nxf8 Bxb5 34. axb5 Kxf8 35. dxe5 fxe5 36. Rc7 d4 37. exd4
exd4 38. Kf1 d3 39. Ke1 Rd5 40. Rxa7 Rxb5 41. Rxh7 Rb1+ 42. Kd2 Rf1 43. Kxd3
Rxf2 44. Ke4 Rf4+ 45. Ke5 Rf3 46. Ke6 Kg8 47. Rh5 Kf8 48. Rxg5 Rxh3 49. Kf6 Ra3
50. Kg6 Kg8 {1/2-1/2 (50) Kamsky,G (2671)-Kramnik,V (2729) Turin 2006}) 5. c4
e6 6. a3 {this takes away the b4 square from Black, but is a rather slow
approach, neglecting piece development.} Bd6 {a natural developing move that
challenges White's strong Bf4.} 7. Bg3 O-O 8. Be2 {not bad, but not optimal.
It also prompts me to play the next move.} dxc4 {while not really a full tempo
loss for White, it's still annoying to move the bishop twice in a row. For
Black, the benefit is to re-establish the pin on the Nf3 and achieve a solid
central pawn formation that restricts White's light-square bishop.} 9. Bxc4
Bxg3 {the exchange of bishops is more or less obligatory at some point, given
the tension on the diagonal. I thought this was a good time to do it and
enable the subsequent pawn break.} 10. hxg3 c5 {challenging White's central
pawn outpost. If White is takes the c5 pawn, having the king in the center
after a queen exchange on d1 would be worth the sacrifice, plus the pawn is
recoverable.} 11. Be2 (11. dxc5 Qxd1+ 12. Kxd1 Rc8 13. Nc3 (13. b4 $6 a5 14.
bxa5 Rxa5 $15) 13... Rxc5 14. Be2 $11) 11... Nbd7 {with White preparing to
castle, now the pawn is better off being protected.} 12. O-O Rc8 13. Nbd2 cxd4
{exchanging the pawns opens the c-file and reduces White's central pawn
formation.} 14. Nxd4 Bxe2 15. Qxe2 Nb6 {the idea being to challenge control of
c4 and give the option of hopping to d5.} 16. Rac1 Qd5 {the queen is now
nicely centralized, but White lacks any weaknesses that it could attack.} 17.
Qf3 a6 {taking away a useful square (b5) from the Nd4, in anticipation of the
exchange.} 18. Qxd5 Nfxd5 {the position now looks very drawish and the engine
agrees. In the past, I've been impatient with such types of positions and
might even have offered a draw. Now I treat such situations more as learning
experiences and will not on principle offer a draw until a position is truly
played out (or perhaps if I assess I am worse off).} 19. N2f3 {a minor slip by
my opponent. With my next move, I now have a slight edge and am creating
threats.} (19. Ne4 $5) 19... Na4 20. Rfe1 $2 (20. b3 Nac3 21. Rc2 Rc7 22. Rfc1
Rfc8 23. Kf1 Kf8 $11) 20... Ndb6 $6 {played as the result of not fully
calculating the capture on b2. I thought that White could get the pawn back
easily with Rb1, so took the step to screen the b7 pawn with the other knight
first.} (20... Nxb2 21. Rb1 {originally I stopped calculating here, just
seeing the threat to the unprotected b7 pawn.} Nd3 {a nice intermediate move
threatening the Re1 and now} 22. Red1 $2 (22. Rf1 {is best but after} b5 $19 {
Black is winning with a mobilized 2-1 queenside pawn majority.}) 22... Nc3 $19)
21. Kh2 {however, my opponent now gives me an extra tempo to execute the
threat.} Nxb2 22. Rb1 N2a4 $17 23. Rb4 Rc3 $6 {here I didn't pay enough
attention to my opponent's possible ideas, just going for the a3 pawn.} (23...
Rc4 $17) 24. Reb1 {at this point I saw that he will get back some material.}
Rxa3 25. Rxb6 Nxb6 26. Rxb6 h6 {right idea, but wrong timing, according to the
engine. White could now play g4 and activate the king via g3.} (26... Ra5 {
would be better, keeping the rook more active.}) (26... Ra2 {would also be
good.}) 27. Rxb7 $11 {we now have an interesting, dynamically balanced endgame.
If White had two bishops instead of two knights I would certainly be in worse
shape. I still have to watch out for attacking ideas for White that use his
two minor pieces and rook in combination, but my passed a-pawn and rook
activity mean that the position is equal. At this point I didn't know if I
could win, but I felt that at least I could avoid losing.} Ra2 28. Kg1 Rc8 $2 {
too aggressive, neglecting the weak f7 square.} 29. Rb1 $6 {missing the threat
he could make aginst f7, at least for now.} (29. Ne5 h5 {cutting off the exit
square for the White king} 30. g4 hxg4 31. Nxf7 Rc5 $16 {looks rather ugly for
Black.}) 29... a5 {passed pawns must be pushed!} 30. Ne5 Rc7 {now I am
thinking more about defense.} 31. Kf1 {a waste of a tempo.} a4 $15 {White
isn't lost yet, but the initiative is with me now and the a-pawn keeps getting
stronger. It's also hard to find the specific continuation for White that
holds.} 32. Re1 $2 (32. Rb8+ {(playing Kg1 first is also fine)} Kh7 33. Kg1 $15
{is the key according to the engine, which is rather hard for humans to see.
White's king needs to get off the first rank, where it can be checked with
tempo gain by a rook to facilitate the queening of the a-pawn.}) 32... a3 $17
33. Nd3 Rd7 $6 {right file, wrong rook.} (33... Rd2 $1 34. Nb4 a2 $19) 34. Nb4
$2 {after this I find a winning continuation.} (34. Rd1 $15) 34... Rb2 $19 35.
Ndc2 a2 36. Ra1 {this seemed to be an excellent defense and I spent a good
deal of time coming up with the game continuation (which is the best according
to Komodo). I had originally spotted the idea of the tactic ...Rb1+, which now
doesn't work to break through.} Rd2 (36... Rb1+ 37. Ke2 Rxa1 38. Nxa1 $19 {
is still winning for Black, but with a lot more work to do.}) 37. Kg1 {but now
the ...Rb1+ tactic does work!} (37. Rxa2 Rxa2 38. Nxa2 Rxc2 $19) 37... Rb1+ 38.
Kh2 Rdd1 {the most effective continuation, now with a double attack on the Ra1
and on the h1 square threatening mate.} 39. g4 Rxa1 40. Nxa1 Rxa1 41. Kg3 Kf8
42. Kf4 Ke8 43. Ke4 Kd7 44. Ke5 {White's king cannot venture onto the d-file
without suffering a rook check, with the a-pawn then queening.} Kc7 45. f4 Kb6
{with the simple winning idea of threatening to chase away the knight, which
will force its exchange for the a-pawn.} 46. g5 hxg5 47. fxg5 Kb5 48. Nxa2 Rxa2
49. g6 fxg6 50. Kxe6 Rxg2 {at this point White cannot win and at worst I'll
end up with K+R vs. K (an elementary mate).} 51. e4 Kc6 52. e5 Rg5 53. Kf7 Rxe5
54. Kxg7 g5 {now there is no way of stopping the pawn from queening and making
the Q+R vs. K mate very obvious. My opponent however was a junior who
apparently didn't realize the etiquette of resigning when you are in such a
situation.} 55. Kf6 Kd5 56. Kg6 g4 57. Kf6 g3 58. Kg6 g2 59. Kg7 g1=Q+ 60. Kf6
Qf1+ 61. Kg7 Re2 62. Kg6 Rg2+ 63. Kh6 Qh1# 0-1
23 April 2017
Annotated Game #172: Light and Dark
This next tournament game is probably the best one of mine that illustrates the idea of weak-square complexes and how one can exploit them, which for Class players is a sometimes mysterious concept. Here we have a clear light vs. dark situation on the board, with my opponent's pawns placed on dark squares, which have the effect of restricting his dark-square bishop, but more importantly leaving open the light squares to be dominated by my pieces. This situation was evident by move 17 and demonstrated by the effectiveness of my centralized knight (these weaknesses aren't just for bishops to exploit).
Although even well into the middlegame my opponent either had a small advantage or at least equality, despite his weaknesses, I felt comfortable playing the position and was able to identify good ideas for making progress. I also correctly identified many of the important positional ideas (including strong and weak squares) and found dynamic moves like the (temporary) pawn sacrifice idea on move 19. The turning point of the game was the sequence that began on move 23, which involved my finding some unexpected intermediate moves and placed my opponent under significant pressure for the first time; this led him to err with 26...Rf7?! Although not a losing move in itself, I was subsequently able to maintain the initiative for the rest of the game and win an interesting, dynamic minor piece endgame. Even considering some weaker play in the opening and early middlegame, I feel this game serves to highlight some of the signposts of progress that I have been making in strengthening my game.
Although even well into the middlegame my opponent either had a small advantage or at least equality, despite his weaknesses, I felt comfortable playing the position and was able to identify good ideas for making progress. I also correctly identified many of the important positional ideas (including strong and weak squares) and found dynamic moves like the (temporary) pawn sacrifice idea on move 19. The turning point of the game was the sequence that began on move 23, which involved my finding some unexpected intermediate moves and placed my opponent under significant pressure for the first time; this led him to err with 26...Rf7?! Although not a losing move in itself, I was subsequently able to maintain the initiative for the rest of the game and win an interesting, dynamic minor piece endgame. Even considering some weaker play in the opening and early middlegame, I feel this game serves to highlight some of the signposts of progress that I have been making in strengthening my game.
[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "ChessAdmin"]
[Black "Class C"]
[Result "1-0"]
[ECO "A14"]
[Annotator "ChessAdmin/Komodo 10"]
[PlyCount "99"]
1. c4 c5 2. Nf3 Nf6 3. Nc3 Nc6 {Symmetrical Four Knights variation.} 4. g3 e6 {
indicating my opponent is going to take a relatively cautious approach to the
opening, at least early on.} 5. Bg2 Be7 6. O-O O-O 7. d3 {I thought for a
while here on the best approach to take. The main alternative is d4 (and by
far most often played), while b3 is also a possibility, with a double
fianchetto position.} d5 8. cxd5 {played to reduce Black's central pawn
presence and make pressure from the Bg2 down the long diagonal more meaningful.
} exd5 9. Bg5 {in the English it's sometimes hard to know what to do with the
dark-square bishop. I didn't see a future for it on the queenside and on f4 it
could be harrassed by ...Nh5, so I picked g5. When playing this move, White
has to be prepared to exchange it for the Nf6, so evaluating the effects of
that piece trade is important.} d4 10. Bxf6 {I had foreseen Black's last and
considered that the resulting position was good for me, with the centralized
knight vs. a locked-in Bf6.} Bxf6 11. Ne4 Be7 $15 {objectively speaking, Black
is a little better here. He has the two bishops and a small space advantage.
That said, the position is relatively easy for me to play, with some clear
ideas for making progress.} 12. Rc1 {done in the expectation of provoking
Black's next move, which opens up the long diagonal for the Bg2.} b6 13. Ned2 {
while the knight looked good in e4, it had no squares other than d2 open and
could therefore be threatened by ...f5 (which Black plays shortly).
Redeploying it gives it an equally good square and improves my piece
coordination, is what I thought.} Rb8 {my opponent appears concerned about the
rook on the open long diagonal, so moves it.} 14. a4 {with the idea of
preserving the c4 square for the knight, by restricting the ...b5 advance.} (
14. Nc4 $5 {can in fact be played immediately to good effect. For example} b5
$6 15. Nfe5 {taking advantage of the hanging Nc6 and the R+Q fork on the
square.} Nxe5 16. Nxe5 Bb7 17. Nc6 Bxc6 18. Bxc6 $11) (14. a3 $5 {would take
away b4 from the Nc6, which is helpful in several variations.}) 14... f5 {
I felt that this move now was too loosening for Black's kingside. The knight
is prevented from returning to e4, and the pawn then continues to f4 to try to
weaken White's kingside pawn shield, but that does not appear to be sufficient
reason for Black to weaken the a2-f8 diagonal and the light squares in general.
} (14... Bg4 $5) 15. Nc4 f4 16. Nfe5 {now my other knight gets into the action
and releases the Bg2's power.} Nxe5 $6 (16... Nb4 {is a significantly better
choice, giving the knight an excellent outpost on b4.}) 17. Nxe5 $11 {the Ne5
now eyes the weak c6 square. I had thought that if Black exchanged the
light-squared bishop for the knight (for example after trying ...Bb7, which I
was thinking of following by playing the Nc6 fork) then that would leave me
with a significantly positive imbalance between the remaining minor pieces (my
light-square vs. Black's dark-square bishop).} Qd6 {the best option for Black,
removing the queen from the fork and centralizing it.} (17... Bb7 $2 {would in
fact have been a significant blunder, but for other reasons:} 18. Qb3+ $1 Kh8
19. Nf7+ Rxf7 20. Qxf7 $18) 18. Nc6 {now an exchange is not forced, but the
Nc6 still causes Black difficulties.} Rb7 19. b4 {I felt that this was
necessary to energize my position and use my pieces most effectively,
particularly the Rc1 (which is not otherwise playing). Komodo agrees.} Rc7 {
Black passes up the (temporary) pawn sacrifice.} (19... cxb4 $6 20. Rc4 {
I had spotted this idea, targeting Black's weak pawns on the 4th rank.} fxg3
21. hxg3 Bf6 22. Nxb4 $14 {and White has a slight advantage due to better
piece activity.}) 20. bxc5 bxc5 {now the position is still equal, but I have
nice pressure against the c-pawn and comfortable play on the queenside.} 21.
Na5 fxg3 {it's often difficult to decide which pawn recapture to make in this
situation. I decided that the open f-file would benefit me more than Black,
who does not have his rooks connected on the back rank, and that the resulting
pawn formation would be a bit more solid, not offering Black any prospects of
an attack down the h-file. The drawback of the text move, as I immediately
realized, was that I lose control of the e3 square, so I had to watch that
carefully. (The engine gives an assessment of equality to both pawn recaptures,
incidentally).} 22. fxg3 Bg5 {here my opponent evidently did not consider the
intermediate moves I could play in response to the threat against the Rc1,
which end up giving me the initiative. I felt this justified my decision to
open the f-file.} 23. Qb3+ Be6 24. Rxf8+ {forcing the recapture with the king,
as the Be6 otherwise would be left undefended (deflection tactic against the
Qd6).} Kxf8 25. Qb8+ {placing the queen on the back rank and pinning the Rc7.}
Qd8 {my opponent thought for some time here and found the best reply.} (25...
Bc8 $2 26. Rf1+ Bf6 27. Bb7 $16) 26. Rf1+ Rf7 $6 {this allows me to win the
a-pawn.} (26... Kg8) 27. Rxf7+ Bxf7 28. Qxa7 {Black has some compensation in
the form of the two bishops heading into the endgame, so I only have a small
advantage. When calculating the pawn capture, I also needed to be very careful
about evaluating Black's next move, which is very trappy.} Be3+ {I had thought
a good deal about this position prior to initiating the previous sequence, so
was prepared.} 29. Kh1 {better than f1, although it gives the king no squares.
Either way is fine for White, however, according to the engine.} Qe7 30. Qxe7+
{at the time I was happy to enter the endgame with the advantage of a passed
a-pawn, although I figured that combating the two bishops could make it a hard
slog. At least with the queens off, I did not have to worry about mating
threats. The engine evaluates keeping the queens on as significantly better
for White, since the queen can more effectively shepherd the a-pawn forward.
However, queen endgames are also very complex, so I think I made a decent
practical decision in trading material.} Kxe7 31. Nc6+ Kd6 32. a5 {I had
calculated this out prior to the knight move, as Black does not have
sufficient time to capture the knight before the pawn queens. The idea is to
block the Bf7 from getting over to defend, while the Be3 is also out of the
action on the queenside. Now Black has to find an "only move" at this point to
defend.} Be8 $2 {a reasonable try, but not sufficient.} (32... c4 {is the only
move that preserves equality for Black and is not necessarily easy to find
(for humans).} 33. dxc4 (33. a6 c3 34. Nb4 Kc5 35. a7 Kxb4 36. a8=Q c2 $11 {
as White cannot keep the pawn from queening. For example} 37. Qb8+ (37. Qf8+
Kc3 38. Qxf7 c1=Q+) 37... Kc3 38. Qc7+ Kd2 $11) 33... Bxc4 34. Bf3) 33. a6 Kc7
34. a7 {by this point I knew that I would have to give up the a-pawn for
Black's d-pawn, but was not sure when would be best. After some thought, I
figured that it would be better to have Black's king a little further away.
The engine disagrees.} (34. Nxd4 {makes the knight a much more threatening
piece and introduces some tactical ideas.} Kb6 35. Nf5 Bd4 {I had seen this
far and didn't consider it any better than the game continuation, but after}
36. Nxd4 cxd4 37. Bb7 $18 {White has the easy winning strategy of activating
his king and clearing away Black's d-pawn.}) 34... Kb7 35. Nxd4+ {transforming
the advantage of the passed a-pawn, by taking advantage of the discovered
check. An example of a tactical trade, in this case the a-pawn for the d-pawn.}
Kxa7 36. Nf5 Bd4 {I felt at the time that this was a losing move, giving away
the benefits of the two bishops and clarifying my advantage. The engine is
less harsh in its evaluation, not seeing the evaluation as any worse, although
from a practical standpoint it made my mental task easier.} 37. Nxd4 cxd4 38.
Be4 {I thought for a while about this or Bd5, they are both good
centralization moves. Since it provokes Black's next (unforced) error, I'm
glad I went with it.} g6 $2 $18 {Now Black has made his kingside pawns
vulnerable to penetration by my king and/or bishop. This was the actual losing
move.} (38... h6 $16) 39. Kg2 Kb6 40. Kf3 {the plan is very obvious for White
here, to threaten the d4-pawn and tie Black's king to its defense, then go
after the kingside pawns.} Kc5 41. Kf4 h6 42. h4 {guarding g5 against a
supported Black pawn advance} Bf7 43. Ke5 g5 44. hxg5 hxg5 45. g4 {played as a
prophylactic move, to keep Black's bishop from h5.} Bb3 {with the idea of
moving to d1.} 46. Bf3 {the safest route to victory. Now that Black can only
move the king or bishop, eventually he will be put in zugzwang; my bishop
protects both e2 and g4 and the king has full freedom.} Bd1 47. Ke4 {I did
this rather than move directly to e5 to have Black essentially lose a tempo
with the bishop, although it's not truly necessary.} Bb3 48. Kf5 Kb4 49. Kxg5
Kc3 50. Kf4 1-0
20 April 2017
How do you know you are becoming a stronger chess player?
Chess strength is a funny thing. It's hard to define precisely, so we rely on rating systems (primarily Elo-based) as a proxy statistic for it. Yet clearly there must be something substantive behind the explanation for why players have particular levels of strength, so we can talk about things like "master" and "expert" versus "Class B" and "Class C" players. (I am currently a Class B player, per the USCF scale above.)
There are some helpful, if not necessarily definitive, attempts at providing "roadmaps" or the like to chess knowledge at each level. Here is one posted at Chesstempo. You can also infer what knowledge is considered standard to have at beginner, intermediate and expert levels from resources such as the Chess.com study plans. Another approach is defining specific characteristics and skills that set the higher levels apart from others, as done by GM Andy Soltis in What it Takes to Become a Chess Master. Soltis' book I think gets at some crucial concepts, including how masters are able to much better understand (and apply) things like compensation for sacrificed material in the absence of concrete winning tactics. This includes "positional" sacrifices of the exchange or a pawn or two, where there is no combination on the board, yet the master understands that in the long term, their chances are better (or at least as good) as before the sacrifice.
All of the above approaches to explaining playing strength have their uses, but one of the conundrums of chess strength is that it often does not reflect the extent of a player's knowledge, at least on a one-to-one basis. Some things are directly correlated with your ability to win; knowing basic mates and mating patterns are fundamental to success. Others are helpful, but not 100% required (for example how to play the Philidor and Lucena ending positions). Finally, some pieces of chess knowledge have a very low (yet non-zero) percentage chance of ever being directly helpful (such as knowing the K+B+N v K mate). Soltis' work outlining particular crucial areas of skill I think comes closer to a cognitive approach, rather than simply giving a list of "must knows", but of course this approach is necessarily subjective, rather than rigorously scientific.
Similar to Soltis' approach, but on a more practical level for the improving Class player, I'd like to document some phenomena that appear as concrete indicators of improving chess strength. It's not an exhaustive list, but I think it is useful to share. I make no claim to having originated any of these ideas, but in reading widely and through analyzing my own games I have been struck by how important some of these are when they appear, and I have personally experienced all of them at one time or another. Naturally there are many more improvements yet to come...
I've arranged the below phenomena in what seems to me to be a logical progression from ones based on more concrete/tactical/conscious considerations, to those that are more cognitive/strategic/unconscious in nature. Again, these are meant to be taken as positive signposts you may see on the road to mastery, whenever you observe them in your games. I think it's important for improving players to explicitly recognize the positives in their game, along with the many errors and negatives, otherwise chess can start becoming toxic and demotivational. We (including professional players) will always fall short of perfection, but that's to be expected, and therefore not overly lamented.
- I hesitate to start with this one because of its obviousness, but blunders (making less of them) really is fundamental. If you keep having the same frequency of game-ending blunders (i.e. losing a piece or overlooking mating threats) over time, then by definition you will make little progress. Having at least a basic blundercheck thinking process is necessary; over time, it hopefully will become more and more unconscious (but still necessary). One practical observation I've read before, and tend to agree with based on personal observation, is that by Class B level the majority of games are no longer decided by blunders, and by Class A only a very few are. In other words, you more often have to beat your opponent, rather than just waiting for them to beat themselves.
- When analyzing your games, you have an increasing number of "!" annotations. This is related to the above indicator on blunders (the "?" moves), but it is not simply the elimination of errors, but rather a demonstrable ability to find the key (sometimes only) move that gives you a breakthrough in the position. You can always give yourself a "!" if you're feeling generous, but it's worth more when coming from an unbiased annotator, which in many cases will mean your computer engine. Although there are some pitfalls of computer analysis, engines can almost always correctly identify the standout strong moves ("!") as well as the blunders.
- Something a little less obvious, but a definite sign of improvement in strength and sophistication, is spotting and deliberately using intermediate moves when conceiving and calculating move sequences. One thing I have seen repeatedly in my game analyses is that I (or my opponent) often may have a good idea, but it is not executed to the full extent of its power, whether it may be a strategic pawn break or a particular tactic that becomes much more effective with the insertion of an intermediate move. I think that learning how to keep searching for more effective moves after finding a good idea is the key, including taking a particular idea and then looking creatively at the different possibilities of how and when it could be most effectively played. Annotated Game #171 has some good examples of effective intermediate moves.
- As part of your evaluation of the position, you start naturally "thinking in squares" rather than just about the pieces and threats to them. Weak squares in your opponent's camp become magnets for tactical and strategic ideas; one common example is if f2/f7 become underprotected next to a castled king. Excellent squares should also suggest themselves (see below) for your pieces - for example leading to the repositioning of a knight, perhaps even using a tactic, to get it to a dominating outpost on the opponent's side of the board. Defending your own weak squares and realizing when they might be created (after a pawn push, when a key piece moves away) is also very important, the more so the higher level you get. (See this example commentary game.) Going back to the thinking process, Botvinnik suggested thinking on your opponent's time about positional considerations rather than calculating variations - squares are a big part of this process.
- Allied to the automatic recognition of "thinking in squares" is the development of a more automatic/unconscious visualization skill, in other words the ability to picture future board positions in your mind. I have found that this grows naturally in the context of a consistently applied training/study plan, as long as you sometimes move the pieces in your head rather than always on the board. One good example of doing this is when variations are given in an annotated game and you visualize them, rather than playing them out physically. This can also be practiced in reading chess books without a board, starting with ones that have plentiful diagrams (such as Logical Chess: Move by Move). At a basic level, you should not need to have the board coordinates (A-H, 1-8) printed on the board for you to immediately identify a square. The next stage is being able to mentally picture (away from a board) the color of a particular square (d4 is black, b7 is white, etc.) quickly; if you can't do this, then your internal board sight is not functioning on an unconscious level and the need to process this consciously will slow you down. Finally, being able to play a game "blindfold" (without sight of the board, whether or not you actually are wearing a blindfold) is more than a parlor trick, it is a sign that you have strong visualization skills that will strengthen your calculation and evaluation of variations. Blindfold chess skill is again not a one-to-one correspondence with overall chess skill - not everyone can be Timur Gareev and he is not at the super-GM level (yet) - but it is a strong indicator of your general strength level.
- While the above are largely conscious mental efforts related to the process of calculation - with visualization being, I would argue, also a partially unconscious function - one unconscious-origin phenomenon is when a move "suggests itself" without you doing any calculation at all. At a certain level this phenomenon is related to what we call "natural moves" - which to a lower strength player do not necessarily appear natural at all. Geometrically these can typically be defined as when an individual piece can be moved to a square where it will have maximum influence across the board, particularly into the opponent's camp. More sophisticated versions of this idea occur when we have a mental library of successful positional patterns built up, so we make an instant comparison to what we have seen work before. To quote Magnus Carlsen: "Of course, analysis can sometimes give more accurate results than intuition but usually it’s just a lot of work. I normally do what my intuition tells me to do. Most of the time spent thinking is just to double-check."
- Finally is an observation that I once read by a GM (the source regrettably does not occur to me right now, maybe Yermolinsky?) who noted that when you gain strength you do not in fact feel any stronger yourself; rather, your opponents start seeming weaker (in the same Elo range as you). This is naturally a largely unconscious impression, but I believe it's a valid one and probably one of the most powerful indicators that you have in fact shifted significantly past a previous milestone in chess strength.
17 April 2017
Annotated Game #171: A matter of technique
This next tournament game, which started my win streak, recalls a number of previous themes from my analyzed games. The problem of going ahead and playing an "obvious move" without checking tactics is present - for both White and Black, in this case. Strategic themes are identified on the kingside (White's Bh6 threat), the center (the e5 square and various tactics, as well as an eventual pawn break), and the queenside (missed opportunities to exploit White's weaknesses there). Tactical themes include hanging pieces (White's Bf4), deflection, and intermediate moves (exploited by me to very good effect).
Overall I chose as the primary theme the sometimes cliche' comment in a game annotation, that the win from a certain point is "a matter of technique". As long as one's technique is adequate, that is. One of the pitfalls of computer analysis is to always look for the best move, even when you have already identified a winning move, which from a practical perspective should (by definition) always be enough. This is an especially important consideration after a long struggle when you may be tired and your board sight and calculating ability (unlike a computer engine's) is not at 100%. In this game I won by going into an advantageous endgame which I felt confident of winning, but should have earlier seen a deflection tactic (25...h5!) which would have wrapped things up much sooner. After that, it really is around move 36 that I knew I would win (rather than just thinking it...there is a difference), but still almost faltered due to a board sight issue on the long diagonal. The final blow doesn't come until I transition into a won king and pawn endgame, which takes two tries but finally succeeds.
This game was a struggle and I missed some good ideas, but being able to make some strong, confident decisions along the way to victory helped keep up the positive momentum in subsequent games.
Overall I chose as the primary theme the sometimes cliche' comment in a game annotation, that the win from a certain point is "a matter of technique". As long as one's technique is adequate, that is. One of the pitfalls of computer analysis is to always look for the best move, even when you have already identified a winning move, which from a practical perspective should (by definition) always be enough. This is an especially important consideration after a long struggle when you may be tired and your board sight and calculating ability (unlike a computer engine's) is not at 100%. In this game I won by going into an advantageous endgame which I felt confident of winning, but should have earlier seen a deflection tactic (25...h5!) which would have wrapped things up much sooner. After that, it really is around move 36 that I knew I would win (rather than just thinking it...there is a difference), but still almost faltered due to a board sight issue on the long diagonal. The final blow doesn't come until I transition into a won king and pawn endgame, which takes two tries but finally succeeds.
This game was a struggle and I missed some good ideas, but being able to make some strong, confident decisions along the way to victory helped keep up the positive momentum in subsequent games.
[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Class C"]
[Black "ChessAdmin"]
[Result "0-1"]
[ECO "B13"]
[Annotator "ChessAdmin / Komodo 10"]
[PlyCount "134"]
1. e4 c6 2. d4 d5 3. exd5 cxd5 4. Nf3 {this is not a recognized variation in
the Caro-Kann, although of course it's not a terrible move in itself. It
doesn't challenge Black in any way, unlike the Panov (c4) or the Exchange (Bd3)
variations.} Nc6 5. Bf4 Bg4 {Black is able to deploy the bishop to a very
effective square before playing ...e6. I would say that Black has already
equalized.} 6. Be2 Nf6 7. h3 Bh5 8. c3 e6 9. Nbd2 Bd6 {White's Bf4 is an
excellently placed piece, so deserves to be challenged.} 10. Ne5 Bxe2 11. Qxe2
O-O {much better to castle before trying to play further in the center.} 12.
Ndf3 {White has established a strong-looking and supported outpost on e5. The
flip side is that I get a similar one on e4.} Ne4 {also an excellent outpost
for my knight on the e-file and one that cannot be challenged without
inflicting positional damage on White. Importantly, it also helps guard the g5
square.} 13. Nxc6 {I am happy with this exchange, which gets rid of a strong
centralized knight in exchange for my Nc6, which is doing relatively little at
the moment.} bxc6 14. Ne5 $6 {again a knight occupies e5, but with fewer
pieces on the board White has less in the way of potential threats associated
with it. White also gives himself a tactical problem, in that the Bf4 is
hanging if the Ne5 moves. This is not immediately critical, but soon becomes a
consideration.} (14. Bxd6 Nxd6 15. O-O $11) 14... Qc7 {now ...f6 is a threat.}
15. Qg4 {protecting the Bf4 (once). I now have to watch out for the Bh6 idea,
but it doesn't work tactically under the current circumstances.} (15. Bh2 $5)
15... c5 $17 {a classic Caro-Kann pawn lever.} (15... f6 16. Nd3 {saves the
bishop, but doesn't prevent the pawn advance.} e5 17. dxe5 fxe5 18. Be3 c5 $17
{this variation is a better version of the ...c5 lever idea, with a large
rolling pawn center for Black and White's king looking unsafe.}) (15... Rab8 {
is preferred by Komodo, taking more direct advantage of the Ne4 placement and
White's queenside weaknesses.}) 16. f3 $2 {creating a major dark square
weakness for White. This is an "obvious move" to kick the knight, but...} (16.
Bh6 $2 Bxe5 17. dxe5 Qxe5 $17 {is what I saw during the game.}) (16. O-O Rab8
$17) 16... cxd4 $1 {I spotted this tactic/intermediate move, the point being
that the Ne5 is (temporarily) no longer sufficiently protected.} 17. cxd4 (17.
fxe4 Bxe5 18. Bxe5 Qxe5 19. cxd4 Qxd4 $19) 17... Bb4+ {it was clear here that
activating a piece along the d1-a5 diagonal would be best, but it was unclear
to me which one. In the end I chose the "safer" alternative. Visually it also
looked good, with my queen maybe able to penetrate on c2.} (17... Qa5+ {
I also considered for a while, and Komodo considers it much superior. Black is
able to break through in the different variations.} 18. Kf1 (18. Ke2 Bxe5 19.
fxe4 f5 20. exf5 Bxf4 21. Qxf4 Rxf5 {and White's open king will be hunted down.
}) 18... Qb5+ 19. Kg1 Qxb2 20. Kh2 Nf2 $19) 18. Kf1 {here I could not come up
with much of a plan, other than exchanging pieces. Simply retreating the
knight would have been fine.} Nd2+ $6 (18... Nf6 19. Qh4 Rac8 $17) 19. Kg1 {
I was instead expecting a piece trade on d2, which would have left me with an
unopposed, outstanding dark-square bishop. The text move attempts to hide the
White king on the h-file, but takes additional time and leaves the king still
exposed on a dark square.} (19. Bxd2 $2 {would in fact be much worse for White.
} Bxd2 $19 {and now White's queenside is very weak, notably the b-pawn, and
not defendable.}) 19... Rfe8 $6 {with the idea of supporting an eventual f6
and e5 advance. Unfortunately the rook placement on e8 is an error, as pointed
out by the engine.} (19... Rfc8 {instead allows the knight to be extricated
via c4, while protecting against White's Bh6 idea.} 20. Bh6 f5 21. Qg3 Nc4 $11)
(19... Nc4 {is the safe alternative, not leaving the knight out on a ledge.})
20. a3 $2 {another "obvious move" that fails, this time putting White back
into losing territory for the rest of the game.} (20. Nd3 {is the way to
accomplish White's idea, attacking the Bb4 while gaining a tempo by forcing
Black's queen to move.} Qc4 21. Nxb4 Qxd4+ 22. Kh2 Qxb4 23. b3 $16 {and now
the knight has no escape.}) 20... Nb3 {another intermediate move tactic, this
time that saves the knight. I should have looked at this idea sooner, however,
as White's move was actually a surprise.} 21. Rd1 Bd6 {now I can breathe
easier. White has no good responses to the multiple threats down the c-file
and on the b8-h2 diagonal.} 22. Kh2 (22. Nd3 $5 Rac8 23. Be5 Bxe5 24. dxe5 Qb6+
25. Kh2 Rc2 $17) 22... f6 23. Nd3 Nxd4 {winning the d4 pawn is the the first
concrete benefit I have to show for my positional advantages. I spotted this
idea when first considering the plan of kicking the White knight with ..f6.}
24. Bxd6 Qxd6+ 25. Nf4 $2 {unnecessarily pinning a piece.} (25. f4) 25... Ne2 {
not a very imaginative move, but there are multiple paths to victory and it
utilizes the pin to good effect. I can win now by trading down into an endgame.
} (25... h5 $1 {wins the Nf4 with a deflection tactic. I should have looked
harder for other ways to exploit the pin.}) 26. g3 Nxf4 27. gxf4 {evidently
hoping to try for some counterplay along the half-open g-file.} Rac8 $19 {
finally I get the rook developed.} 28. Rc1 Rc7 {played to keep an eye on g7
while preparing to double on the c-file.} 29. Rhe1 Rce7 {here I decided that
the c-file would be of no real use to White, while opening up and dominating
the e-file would be to my benefit.} (29... Rxc1 {would be simpler and follow
the rule of exchanging down rooks when in a winning position. White indeed can
do nothing with the c-file, so logically this is superior than keeping the
double rooks on.}) 30. Kh1 e5 31. fxe5 Rxe5 32. Rxe5 {at this point there's
nothing better for White. Ceding the e-file to the doubled rooks would be
worse.} Qxe5 {the piece trades have benefited my strategy of clearing the way
for the passed d-pawn and dominating the e-file. The queen is very well placed
on e5 for central mobility. At this point there is little doubt that I have a
won game, but still have to win it.} 33. b4 Qe3 {this gives White too much
latitude.} (33... f5) 34. Rg1 (34. Rc7 $5 {would be annoying.} g5 35. Rc8 Kg7
36. Rxe8 Qxe8 $17) 34... g6 {here it was nice to play a correct "obvious move".
} 35. Rf1 f5 {now I get the idea of blocking the queen's penetration on the
h3-c8 diagonal.} 36. Qg2 Qxa3 {at this point it really is "a matter of
technique" for the win, although White still has a fair amount of fight to put
up.} 37. f4 Kg7 38. Rb1 (38. Qxd5 Qxh3+) 38... Re3 {I originally thought this
would be decisive, but White finds a good resource that I missed.} 39. Qb2+ Rc3
{not necessarily my first choice, but I touched the rook to capture the h3
pawn before I understood that the queen move was a check. My board sight
failed me on the long diagonal here, in part probably due to tiredness.
Luckily this changes nothing about the outcome.} 40. Qxa3 Rxa3 41. Kg2 {
now my rook is more awkwardly placed and White has managed to protect the
h-pawn, but the d-pawn is still dominant.} Ra6 {played to regroup the rook
behind the d-pawn.} 42. b5 Rd6 43. Ra1 Rd7 {this is a safe place for the rook,
from which I felt I could continue playing without worrying much about
calculation.} 44. Kf3 d4 {passed pawns must be pushed!} 45. Ke2 Kf7 {actually
sending the king to the wrong side. The Rd7 can cover everything while Black's
king romps on the kingside.} (45... Kh6) 46. Ra6 Ke8 47. b6 {likely played out
of a common Class player desire for simplication, which often is the wrong
instinct.} axb6 48. Rxb6 d3+ 49. Kd2 Kf7 {here I calculated that the resulting
K+P endgame would be winning, so did not have a problem jettisoning the d-pawn.
} 50. Rb3 h6 51. Rxd3 {at this point Komodo shows a mate in 26 for Black.} (51.
Rb5 $19) 51... Rxd3+ 52. Kxd3 g5 53. fxg5 hxg5 54. Ke3 Kg6 55. Kf3 Kh5 {
again I head my king the less effective way.} (55... Kf6) 56. Kg3 f4+ 57. Kf3
Kh4 58. Kg2 {here I had some problems calculating the win due to fatigue, so
repeated the position.} Kh5 59. Kf3 Kh4 60. Kg2 f3+ {the key move which I
found, but had to make sure did not lead to stalemate.} 61. Kh2 g4 62. hxg4
Kxg4 63. Kh1 Kh3 64. Kg1 Kg3 {having gained the opposition the final time, the
win is now evident.} 65. Kh1 Kf2 66. Kh2 Ke1 67. Kg1 f2+ 0-1
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