22 August 2026

Welcome to Carlo Fortunati!

As I move into what I intend to be a more sustained and focused phase of chess improvement than has been possible in recent years, I've decided to update my chess-world alias to "Carlo Fortunati" - in truth, I do feel fortunate to be an amateur with more time and (hopefully) energy to devote to the cause in coming years. The original "ChessAdmin" alias was rather generic (boring?) but was created at a time (2011) that was in the last part of the golden years of independent chess blogging, when being your own "admin" meant something. It worked well enough as an internet identity, although once I did get yelled at by one site for registering there under that alias, since apparently some users confused me for an actual admin. I plan to continue to use it in the annotated games, for continuity as well as to avoid confusion with anyone actually named "Carlo Fortunati".

Currently there is an active and diverse chess blogging community, largely based on major global sites (Chess.com, lichess.org, Substack), which is a pleasure to see after some relatively lean years. Part of this content is of course related to marketing efforts by chess professionals, which is fine if not overdone, and there are a good number of sites/blogs with genuine substantive content that are enriching for the whole community. I will continue to link to selected chess improvement blogs in the sidebar and post snippets/comments on particular posts of interests as I run across them.

In the near term another change I may consider is opening up (moderated) comments to anonymous posters, at least as an experiment. When the blog was originally created, most people actually had Google accounts (for Gmail use if nothing else) and filtering permission by that status - the current setting - was not significantly exclusionary. This is no longer the case and the intermediate filter option of allowing OpenID verification for commenting is long gone as well. (I am limited to the options for the Blogger platform being used.) Past anonymous random comments largely consisted of advertising spam and were occasionally creepy (spam or not), so I did not enjoy the task of having to read and delete them all for content moderation purposes. I'm therefore not in a rush to open the gates again to anonymous posters, although I would welcome more engagement on ideas and topics that are posted. We will see how it goes. Naturally anyone with a Google account will still be able to comment, in any case.

Annotated Game #356: Cramped to death in the endgame

This next tournament game features what should have been a comfortable draw as White in a King's Indian Defense (KID) by transposition - with some opportunities for advantage passed up along the way - but which devolved into a highly cramped loss. The key error, if not the final losing one, was exchanging queens on the c-file to reach a cramped minor piece ending. This was simply unnecessary and reflects a repeated tendency I have to worry excessively about an open file with an opponent's major piece (queen/rook) on it, even if I have all the penetration squares effectively under control. My opponent does an excellent job of demonstrating how squeezes can happen in endgames, although I had opportunities to relieve the pressure with an f-pawn break. Very instructive.

[Event "?"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "ChessAdmin"] [Black "Class A"] [Result "0-1"] [Annotator "ChessAdmin/Dragon 3.2"] [ECO "E61"] [WhiteFideId "-1"] [BlackFideId "-1"] [PlyCount "78"] [GameId "2323483478960775"] 1. d4 Nf6 2. Nf3 g6 3. e3 Bg7 4. Be2 O-O 5. O-O d6 6. c4 Nbd7 7. Nc3 e5 8. Qc2 c6 9. b3 Re8 10. Re1 $6 $11 {this is simply an unnecessary precaution. White can do several other useful and more urgent things here.} (10. Ba3) (10. dxe5) (10. h3) 10... h6 11. Ba3 {now this is less effective.} (11. Bb2) (11. a4 $5) 11... Qc7 $6 {it looks perfectly reasonable to defend d6 in this way, but it gives White a freer hand in the center.} (11... e4 12. Nd2 Qe7 $11) 12. Rac1 (12. Rad1 {I also considered and the engine prefers. Instead of opposing the queen on the c-file, the rook's influence down the d-file can be felt more quickly.}) (12. h3 $5 {it's not a bad idea to get some luft for the king and take away the g4 square from Black.}) 12... a6 {now White has multiple strategic options available.} 13. d5 (13. dxe5 {there is often a tension between playing this and the text move in the KID setup. Here the engine prefers to exchange.} dxe5 (13... Nxe5 $6 14. Red1 $16) 14. c5 $14 {this is one pleasant possibility for White, constraining Black and controlling d6 and b6.}) 13... c5 $6 {this essentially justifies White's choice to advance, as now the d5 pawn is much stronger.} 14. Nd2 $14 {not a bad move, but} (14. e4 {is stronger. I've noticed a pattern in which I am reluctant to play e3-e4 when it is favorable.}) 14... Nh7 $6 {this is too passive.} 15. b4 {no pawn break, no plan. Although my edge is still small, I have the initiative on the queenside.} f5 $6 {consistent with how KID players normally want to advance on the kingside, but the action is currently on the queenside.} 16. bxc5 $16 Nxc5 17. Nb3 $6 {at the time, it seemed reasonable to bring the knight over to increase the pressure, but it is easily negated by Black's next move. I needed to strike immediately with} (17. Bxc5 Qxc5 (17... dxc5 18. e4 $16) 18. Na4 $1 $18 {with follow-up ideas like Qb3, Rb1 and c4-c5 to keep things rolling and dominate Black's backward queenside.}) 17... b6 $1 $11 18. Nxc5 {the point of bringing the knight over, but after} bxc5 {White's initiative on the queenside is gone and we are back to equality.} 19. Rb1 (19. e4 $5) 19... Bd7 20. Rb3 Rab8 21. Reb1 e4 22. Rxb8 {White has no prospect for obtaining an advantage, so I decided to head for a drawn endgame.} Rxb8 23. Rxb8+ Qxb8 24. Qb1 $6 {while not disastrous, this still gives Black more play than I should allow. I have made similar types of mistakes with heavy pieces on open files before, when my opponent stands better after the (unnecessary) exchange.} (24. Bc1 $11) 24... Qxb1+ 25. Nxb1 Ba4 {objectively Black is not really better, but certainly has the easier game, while I am cramped.} 26. Bc1 Ng5 27. Bd2 (27. f4 $5 $11 {this was probably a good time to make my position a little more flexible.} exf3 28. gxf3 $11) 27... Nf7 28. Ba5 (28. f4) 28... Kf8 29. Kf1 Ne5 30. Ke1 $6 {now my refusal to use the f-pawn lever is starting to make things worse.} (30. f3) 30... Bc2 $15 31. Nd2 $2 {unfortunately I am too cramped after Black's next, and he gains a winning advantage.} (31. Na3 $1 {this "only move" would leave the d2 square open for the king, after ...Nd3+}) 31... Nd3+ $1 $19 32. Bxd3 Bxd3 {the correct choice. Now I cannot do anything about the bishop on the d3 outpost and Black has a strategically won game.} 33. f3 Ke7 {good enough to maintain the advantage.} (33... exf3 $1 {my opponent probably thought that} 34. gxf3 Ke7 35. e4 {looked good for White, but now Black's kingside pawn majority will eventually win.}) 34. f4 g5 35. g3 gxf4 36. gxf4 Bf6 {unfortuantely, I have nothing left to do that can improve my position, while Black can further infiiltrate with his dark-square bishop. Eventually the c- or e-pawns will fall.} 37. Kd1 {this speeds up the loss a bit.} (37. Kf2 Bb2 $19 {and Black threatens to either exchange off the Ba4 and gain a 2v1 queenside majority, or exchange the Nd2 and then capture on c4.}) 37... Bh4 38. Bc3 Bf2 39. Nxe4 {pure desperation.} fxe4 0-1

21 August 2026

Annotated Game #355: The Stonewall does its job

After an unfortunate loss in the first round of the tournament and barely escaping with a draw in the second, in this next game I was satisfied enough with a relatively easy and clean draw against a higher-rated player. I transposed into a Modern Stonewall as Black and achieved equality early on, which was the job of the opening to accomplish, but I missed a couple of chances to press for a clear strategic advantage. My opponent did well to disrupt my plans with 12. Qb3! and this lesson should help me keep a better eye on tactics along the g8-h2 diagonal in the future.

[Event "?"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Class A"] [Black "ChessAdmin"] [Result "1/2-1/2"] [Annotator "ChessAdmin/Dragon 3.2"] [ECO "A90"] [WhiteFideId "-1"] [BlackFideId "-1"] [PlyCount "43"] [GameId "2323483478960774"] 1. Nf3 d5 2. d4 c6 3. c4 e6 {while the Triangle/Wedge pawn formation can be played as an independent line, I normally use it to head for a Slav Stonewall. Another option of course is to enter a Slav Defense with ...Nf6.} 4. Nc3 f5 5. g3 Nf6 6. Bg2 Bd6 {now Black has a full Modern Stonewall formation.} 7. O-O O-O 8. cxd5 exd5 {the rule with this pawn exchange is normally for Black to retake on d5 with the e-pawn, since it opens up the diagonal for the Bc8.} 9. Qc2 Ne4 {the most played move in the position, according to the database, but not the only option.} (9... Kh8 {is a common prophylactic move, preventing future tactical threats by White on the g8-a2 diagonal. This would avoid a problem that we will see shortly in the game.}) 10. Nxe4 fxe4 11. Ng5 $6 {White I expect intended this with the Qb3 follow-up, which unfortunately I did not consider.} Bf5 $6 {of course I thought about ...h6, but played this on the general principle that developing a piece would be more valuable than immediately kicking the knight. The bishop lines up on the Qc2 and threatens ...e3, with a discovered attack. However, White can immediately dodge this.} (11... h6 $1 {simplest and best.} 12. Nh3 {the knight only has one square, and now after} Bf5 $1 $17 {the e4 pawn is no longer tactically under threat, while Black has superior pieces and the initiative on the kingside.}) 12. Qb3 $1 {I only saw this after I moved. The queen is out of danger and attacking b7, while the d5 pawn is now pinned, meaning the e4 pawn is effectively hanging. An effective double attack.} Qb6 {the best response - immediately challenging the pinning Qb3, screening b7 and attacking d4.} 13. Qxb6 axb6 {the doubled pawns here are not a problem, plus the a-file is now opened for the Ra8.} 14. Rd1 $2 {this doesn't really do anything for White, as the d4 pawn is not threatened yet.} (14. f3 {would attack the spearhead of Black's pawn formation.}) 14... Nd7 $17 {again played on general developing principles. Good but not best.} (14... h6 $1 15. Nh3 $19 {and Black has no immediate breakthrough, but possesses a major strategic/positional advantage, with superior pieces and open lines for pressure.}) 15. Bh3 {a goodl decision to trade by my opponent, since the Bg2 was mostly buried. However, my light-square bishop was not so great either, so I was fine with the exchange.} Bxh3 16. Nxh3 Nf6 (16... b5 $5 {would restrict ideas of counterplay based on a2-a4.}) 17. Bf4 {evidently my opponent had a similar idea with this exchange.} Bxf4 (17... Ne8 {this move is preferred by the engine and occurred to me at the time, but I thought it looked a bit silly putting the knight back on the 8th rank. The point however is to reposition the knight on d6 after a bishop trade, either on d6 or f4.}) 18. Nxf4 Rae8 $6 $11 {not a bad move, but it essentially settles for equality. At this point, with reduced material and no obvious ways to break through, we are heading for a draw. Previous ideas might be used to fight a bit harder for a (small) advantage.} (18... Ne8) (18... b5) 19. e3 Rf7 (19... g5 {should be played first to rule out h2-h4.}) 20. Rd2 g5 21. Nh3 h6 22. Rc1 {here my opponent offered a draw and I accepted. I did not feel up to trying to grind a way to victory in a balanced double-rook endgame. One way to try for something more would be to move the rook back to a8, play ...b5 and reposition the knight to d6 for a small positional plus.} 1/2-1/2

13 August 2026

Annotated Game #354: Learning the Staunton Gambit the hard way

In this second-round tournament game, as a relatively new player of the Dutch Defense, I faced my first Staunton Gambit. Although it is now considered somewhat theoretically deficient for White, it is still dangerous if Black is not fully prepared. This fact is well-illustrated below, as I confuse the necessary move 4 response with that for other lines in the gambit. White as a result gets exactly what he wanted out of the opening, including a clear pawn-up advantage. In the early middlegame at first I am barely hanging on, but after sorting out my pieces I am able to target my opponent's vulnerabilities and gain equality, after some interesting tactics (including a big missed one for White). I was happy to reach a fully drawn position and will certainly remember more of my prep for the next time I see the Staunton Gambit.

[Event "?"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Class D"] [Black "ChessAdmin"] [Result "1/2-1/2"] [Annotator "ChessAdmin/Dragon 3.2"] [ECO "A83"] [WhiteFideId "-1"] [BlackFideId "-1"] [PlyCount "45"] [GameId "2320325602521239"] 1. d4 f5 2. e4 {my opponent thought for several minutes before playing the Staunton Gambit. At first I thought it was because he was unfamiliar with the Dutch, but he must have been weighing the risk of it, because he rattled off the next few moves immediately.} fxe4 {there is no good way to decline the gambit.} 3. Nc3 Nf6 {always the first step, to protect e4 while developing the knight and covering h5.} 4. Bg5 {this is the modern way to play the gambit and is now far more popular than 4. f3. The text move threatens to exchange off the defending knight, which is relatively more valuable than the bishop, and also lays a trap in case Black responds reflexively with} d5 $2 {this is the correct follow-up to the old 4. f3, but not here, because the White queen's diagonal to h5 is not blocked. Black has two alternative major ways to equalize:} (4... g6) (4... Nc6) 5. Bxf6 {now I saw the problem with my previous move and thought for a while. There is no way to avoid damage, but it can be contained.} exf6 {the only move that keeps Black in the game, with the forcing sequence} 6. Qh5+ $1 $16 g6 7. Qxd5 {now White will be a clear pawn up, no matter what Black does, but I thought for a while about what was best, and decided to play} Qe7 {with the idea of White's knight ending up on e4 instead of d5 after exchanging queens.} 8. Qxe4 Qxe4+ {this is actually a bit rushed, Black in fact can play a useful developing move rather than immediately exchanging on e4.} (8... Nc6) (8... Bh6 $5 {is an engine suggestion, with no database examples yet.}) 9. Nxe4 f5 10. Nf6+ Kf7 $6 (10... Kd8 {this is better defensively, as Black's king will be needed to help contain White's pawn majority in the long run. At the time, I felt it over-exposed Black's king, but White does not have a way to get at it.}) 11. Nd5 Bd6 {necessary to defend c7 from the knight, which reaches d5 after all, but only has one target now.} 12. Bc4 Be6 $2 {this seemed like it was obviously good, blocking the diagonal, but White has a simple and effective rejoinder.} (12... Re8+ {would be good to play immediately.}) 13. Nf3 $1 $16 {I had not realized before this the strength of his Ng5+ ideas, which of course now fork the king and bishop.} Re8 14. O-O Kg7 {althought still under considerable pressure in the center, I felt good about getting the king out of immediate danger.} 15. Ng5 $6 {with no fork, this is no longer an effective forcing move, and my response surprised my opponent.} (15. Ne3 $5 {would be a simple and good way to continue, since simplifying exchanges will favor White.}) 15... Bg8 $1 $14 {this significantly improves my pieces' stability and coordination.} 16. Rfe1 $6 Nc6 $1 $15 {now my pieces are fully active and I can think about making some threats of my own, as the Nd5/Bc4 pair are somewhat vulnerable. The engine evaluation gives me more than full compensation for the pawn now.} 17. c3 Na5 18. b3 $1 {well done by my opponent in finding this defensive move; I did not see it, although it seems obvious.} Nxc4 {going for simplification and guaranteeing that I can hold the position.} (18... b5 {the engine prefers this imbalancing move.} 19. Nxc7 Bxc7 20. Bxb5 {and Black has a piece for three pawns with a slightly better engine eval than the text move, but I had no desire to play against the 4v1 connected pawns on the queenside.}) 19. bxc4 c6 $11 20. Ne3 {I felt the danger was over, but relaxed too soon.} Re7 $2 {a terrible idea, missing the forcing move by the c-pawn, which means the rook is now blocking the bishop's retreat and is also hanging. Anything else reasonable holds equality.} (20... f4) (20... Bf4) (20... b6) 21. c5 $1 Bf4 {forking the two knights, so the bishop cannot be trapped.} 22. Nf3 {a completely reasonable move, except that White had} (22. Nxf5+ $1 {which neither of us saw.}) 22... Rae8 {now the danger is truly gone.} 23. Nc2 {my opponent here made a draw offer, accepted after a long think. The engine validates the 0.00 evaluation and I had a lot less time on my clock, plus was tired enough from defending to mistrust my ability to try to press for a win with the two bishops.} 1/2-1/2

10 August 2026

Annotated Game #353: Striking the second-best blow is not enough

In this first-round tournament game, I achieve an ideal Colle-Zukertort attacking formation as White out of the opening and nearly put my opponent away after a couple of his inaccuracies. However, my initial attack failed to fully connect as I could not find the knockout blow. The second-best move (according to the engine) was enough to keep up the attack's momentum and give me a second chance, but again I failed to find the key idea, which was to shut down my opponent's queenside counterplay possibilities first, before returning to prying open the h-file. My opponent did not give me a third chance and recovered well, taking advantage of an open White backfield to first infiltrate his queen, then decisively with a rook. A valuable game to study for lessons in attacking dynamics and strategic prioritization.

[Event "?"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "ChessAdmin"] [Black "Class A"] [Result "0-1"] [Annotator "ChessAdmin/Dragon 3.2"] [ECO "D05"] [WhiteFideId "-1"] [BlackFideId "-1"] [PlyCount "120"] [GameId "2320646267293337"] 1. d4 Nf6 2. Nf3 d5 3. e3 e6 4. Bd3 Bd6 5. b3 {this commits White to the Colle-Zukertort setup, which is fine if that is what you want to play. Castling or playing Nbd2 are more flexible options.} O-O 6. Bb2 c6 {Black chooses to go with a Semi-Slav formation.} 7. Nbd2 Nbd7 8. O-O (8. Ne5 {is equivalent and also possible now.}) 8... Re8 {clearly signaling the plan of pushing the e-pawn.} 9. Ne5 $14 {this mechanically stops the advance of the e-pawn and centralizes the knight.} Qc7 {a reasonable-looking move, but White is perfectly happy to reinforce the knight with} 10. f4 $1 $16 {and now has an ideal Colle-Zukertort setup out of the opening, with a kingside attack in view.} Nf8 {my opponent goes into defensive mode, reinforcing h7.} 11. g4 {this was my first real think in the game, and the engine agrees this is best. The short-term point is to chase away the defending Nf6.} N6d7 {jumping back before being pushed.} 12. g5 {although the knight has already removed itself, the pawn still belongs on g5, where it can disrupt Black's defenses.} f6 {this is more of a weakening move than a counter-blow, although it appears that Black has no good options at this point.} 13. Qh5 $18 {bringing the queen into the attack, which hits the hanging Re8.} g6 {I expected this blocking move and had a long think (wrong think) about the possibilities of sacrificing on g6. I eventually calculated (wrongly) that it would not work.} 14. Qf3 {second best, according to the engine.} (14. Bxg6 $1 {I confess that I spent more time examining an initial knight sac here, so did not give this move the attention it deserved.} Nxg6 (14... hxg6 15. Nxg6 Nxg6 16. Qxg6+ Kf8 17. e4 $1 $18 {and the classic Colle e-pawn lever helps pry open the position for White. For example} dxe4 18. Nxe4 {and Black does not have time for} Bxf4 $2 19. gxf6 Bxh2+ 20. Kh1 Nxf6 21. Qxf6+ $18 {with mate to follow}) 15. Nxg6 $18 {during the game, I could not see what White was really threatening here. Indeed, there's nothing immediate that is forcing on the king.} Nf8 {visually looks like it holds, but} (15... f5 16. Nh4 $18 {and the attack continues with White a pawn to the good, with ideas of Kh1 and Rg1 as follow-up.}) 16. Ne5 $1 {with a discovered attack on the Re8} fxe5 17. fxe5 $18) (14. Nxg6 $2 hxg6 15. Bxg6 Re7 $17) 14... f5 $1 $16 {the best defense, attempting to lock up the kingside.} 15. h4 Nxe5 16. fxe5 (16. dxe5 {is also possible.}) 16... Be7 {now I had to think about how to best make progress.} 17. c4 {one of the top engine choices. I play to restrict ...b5 and give myself the option of play in the center and along the c-file.} (17. h5 $5 {would be more focused on following up on the h-pawn push.}) 17... Bb4 {expected, since now I cannot play c2-c3 to block the bishop.} 18. Rf2 {best and most active response, protecting the Nd2. This also mobilizes the rook for potential duty on the h-file.} Qe7 19. Qf4 {this misses the strategic mark, although I still have an edge. The idea was to protect h4 and restrain h7-h6 by Black.} (19. Nf1 {would be more on the mark, with the plan of Ng3 and targeting the h5 square.} h6 20. Ng3 hxg5 21. hxg5 Qxg5 $6 {visually looks good for Black, but} 22. Rg2 $1 {lines up the heavy piece on the vulnerable g-file, enabling threats like Nh5.}) 19... Bd7 20. Nf1 Rac8 {clearly looking to push ...c5, which I should have shut down, as this is Black's only means of real counterplay.} 21. Ng3 {persisting with kingside play first.} (21. c5 $1 $16 {this prophylactic move shuts Black down and strands the Bb4.}) 21... b5 $6 22. h5 $6 {the problem is that my kingside play, while good long-term, does not come quickly enough to maintain my advantage, when compared with the opposite side race to break through.} (22. c5 $16 {now would shut down Black even more fully.}) 22... bxc4 {now Black has a much freer game.} 23. bxc4 $14 Rb8 $6 {this allows me to finally play} 24. c5 $16 {although with the b-file now open, Black still has some counterplay ideas.} Ba5 25. Rh2 {resuming the plan of increased h-file pressure. Unfortunately I missed the next tactic, since I did not consider the possibility of a capture on b2.} (25. Raf1 $16) 25... Rxb2 $1 {while this (temporary) sacrifice does not get Black completely out of his positional hole, it forces an exchange of pieces which reduce my attacking chances.} 26. Rxb2 Bc3 {skewer tactic} 27. Rab1 Bxb2 28. Rxb2 Bc8 $2 {evidently my opponent was concerned about the potential Rb7 penetration. However, this move blocks his own rook from getting active on the b-file and gives me time to swing back to the kingside.} 29. Rh2 $16 (29. Qh4 {first is an improved version of the idea, as White's plan is to double the Q+R on the h-file; no reason to move the rook off the b-file first.}) 29... Qc7 30. Qh4 $1 $18 Re7 {a logical defensive move, and I fail to find the breakthrough.} 31. Ne2 $6 {second best attacking idea again.} (31. hxg6 $1 $18 Nxg6 32. Qh6 {and now the threat of Nh5-f6 is too much for Black to handle.}) 31... gxh5 32. Nf4 $6 {this was the original idea behind Ne2, but I should have reset my expectations of the position after it changed.} (32. Ng3 $1 {avoids the knight trade} Ng6 33. Qxh5 Rf7 34. Qe2 $18 {vacating h5, which the knight can now use for the attack.}) 32... Ng6 33. Qxh5 Nxf4 34. exf4 Qa5 $1 $11 {with reduced material and my queenside vulnerable, along with the possibility of ...Qe1+, Black has now effectively equalized.} 35. Qe2 $2 {pretty much anything else is even. I missed my opponent's next move, which attacks the vulnerable d4 square.} (35. Rg2 Qe1+ 36. Kh2 Qe3 37. Qh4 {is equal but would bait Black.} Qxd3 $4 38. g6 $1 {with a discovered attack on the Re7 and a double attack against h7, with mate to follow.}) (35. g6 Qe1+ 36. Kg2 Qd2+ 37. Kh1 Qxd3 38. Rg2 Kf8 $11) (35. Rb2 $11) 35... Qc3 $1 $17 {it seems incredible, but there is no good way to protect d4.} 36. Qe3 $6 Qa1+ $6 (36... Ba6 $1 $19 {I saw this pin only after I moved, it would have ended the game sooner.} 37. Rd2 Rb7 $19 {the rook will penetrate for a winning advantage and there's nothing White can do to stop it.}) 37. Bf1 $4 {unfortunately, low on time, there was nothing better that I could see. This of course allows the ...Ba6 pin motif again.} (37. Kg2 Qxa2+ 38. Qf2 $11 {I didn't like this during the game because I thought the ending was lost, but the engine calls it equal.}) 37... Ba6 $19 38. Rf2 Rb7 $1 {the winning idea, as noted above.} 39. Kg2 Bxf1+ 40. Rxf1 Rb2+ {now the game is effectively over, but I decide to play out the queen ending in hopes of a swindle.} 41. Rf2 Qxa2 42. Rxb2 Qxb2+ 43. Kf1 Qb1+ 44. Kf2 Qc2+ 45. Kg1 Qb1+ 46. Kh2 a5 $6 (46... Qf1 $19) 47. Qh3 $2 {after this Black has an easy time of it.} (47. Qe2 $17 {aiming for a6 and Black's backfield, while screening the king.}) 47... Qc2+ 48. Kg1 Qd1+ 49. Kh2 Qe2+ 50. Kh1 Qe4+ 51. Kg1 Qxd4+ 52. Kg2 Qe4+ 53. Kg1 Qe1+ 54. Kh2 Qe2+ 55. Kh1 Qd1+ 56. Kh2 Qd2+ 57. Kh1 Qc1+ 58. Kg2 Qxf4 59. Qh6 Qxe5 60. g6 Qg7 0-1